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About Victor

 Expert Generalist. A very suitable description for a person who is unable to sit still and who, instead, thrives on learning new topics and new techniques of old ideas. If I’m not learning something new or doing something interesting, I’m probably asleep.

Information Technology

I’m a 17 year I.T. professional. This is the cliched “day job” and it’s one I’m good at. During my tenure in the industry I have built key business processes to accommodate for rapid, year-over-year growth, been invited to be keynote speaker at industry conferences, integrated technologies and become an expert in the field of network, server, and application performance monitoring.


As a photographer I specialize in fine art photography and teaching photography.  “Fine Art” photography is not so much the photography of pre-created fine art, but rather using photography to create fine art. I greatly enjoy still life photography and the photography of particular moments in time, a simple moment captured between the past and the future.

Game Designer

As a parent I feel that children should be encouraged to play games that are not electronic – I call them either “tabletop” or “analogue” games, respectively. I have begun design games with the family in mind, ranging from games for younger children, to middle school, and high school children. The best part about having children while designing games is that they get to assist in designing them!

Creative Solution Architect

One thing that having four children has taught me is that there is never only one solution for any particular question. Many times the most fun creative solutions are those from questions that are not even asked: have a backyard without grass and not much sunlight? Instead of trying to grow grass, perhaps turn the yard into an outdoor art gallery, or put down some pavement and make it a small basketball court. Everyone can be creative; all it takes is a spark to get the flames roaring.

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What I’m Up To

Victor Wiebe: I've been working on a prototype for a game with my son for a few months now. We have performed some playtesting with our original prototype and used feedback and observation from that to modify our original rules and improve a second prototype.
The game - named "Frogs of War" - was originally inspired by wanting to adapt a standard chess game. In time it evolved into a card game, then a trading card game, and then took influence from Settlers of Catan.
Each players controls an army of animals - in this first iteration we have an army of frogs and an army of dogs - that the player must bring into play with 'snacks' (mana) and then move like chess pieces to do battle. Certain animals have advantages on certain terrain pieces (for example, a Labrador Retriever has a specific advantage in water) while other animals may have their own race-specific advantage.
Obviously we're in the early stages. The prototype is playable and I've already gotten feedback on how to improve the cards. There is a lot of work left to do but I'm thrilled with what we have right now.
If anyone wants to learn more, has questions or suggestions, I'd be more than happy to chat. My production team consists of myself, my college-aged daughter, and my 12 year old son. While that may seem like a rather bizarre group to be building a game, the ideas we can come up with are terrific.

Comments: 1September 6, 2014 2:47 pm

Victor Wiebe: It's time for some football! #cfl   #itsjune  

Comments: 0June 27, 2014 1:03 am

Victor Wiebe: A drop after the rain. 

Comments: 0June 5, 2014 11:40 pm